Safe Distance
A downloadable game for Windows
A networked, peer-to-peer, 2D, 1v1, ranged fighting game.
Built from the ground up in C++ using SFML library.
Players fire arrows at each other from the top of opposing towers, a player hit by an arrow loses instantly. There are targets in front of each tower that respawn in semi-random locations. Hitting a target in front of the opposing tower will spawn two soldiers that march toward the enemy tower, opposing soldiers will cancel out and soldiers can be killed with player arrows. If three soldiers each the opposing tower you win.
The networking code is built using SFML's network module and is highly resilient to both high latency and lost packets. The game code can smooth out the motion of remote objects using pure interpolation, linear prediction, or quadratic prediction as appropriate.
Programming and Design by: Avery Black
Art by: Siobhán.B
Status | Released |
Platforms | Windows |
Author | Avery Black |
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