Miniature Kingdom
A short real-time strategy game, built from the ground up for a 4th year university project, Miniature Kingdom has two versions.
In version A the player controls the workers via abstracted priority sliders.
In version B the player controls the workers in a more traditional way selecting and assigning tasks to individual workers.
Full controls are readable in-game.
The two versions of Miniature Kingdom were built as part of a project that aimed to explore ways that player interaction with complex game worlds can be abstracted to make playing the game simpler and more accessible while maintaining as much depth as possible.
The original executable versions are downloadable below.
Programming and Design by: Avery Black
Art by: Siobhán.B
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